![autoduel map sectors autoduel map sectors](http://3.bp.blogspot.com/-zH_kV00_LvM/UuX_mABzrsI/AAAAAAAAAvc/JfDDSMPSesE/s1600/54.jpg)
Oh yeah, you totally need counters for civilians to rescue. Some of those falling objects may be people who are trying not to burn to death.
#Autoduel map sectors windows#
Like windows exploding out, and falling glass, and other falling stuff some of which is on fire.
![autoduel map sectors autoduel map sectors](https://3.bp.blogspot.com/-WXSrMoFCvPg/Ut0EfLM3UcI/AAAAAAAAAs4/79nn_W4AuHE/s1600/Layout+Plan+of+Sector-+44%252C+Noida.jpg)
They might be worried about things other than the fire. Of course, much of the firefighters would be situated along the outside of the building. And counters for areas of extreme heat, like if you are completely surrounded by fire but not actually in the fire you might get cooked anyway because you're basically inside of an oven. Not to mention counters for things which may randomly explode from heat. Or counters for burning debris that falls on top of you. Or counters for smoke because suffocation is very real. You might want to have special counters for hazards inside the building, like compromised floors that drop you onto fire because that's why the floor is compromised in the first place. Using a random encounter table, you could use the same floor plan several times for different floors and each floor would be different. The other option would be to have several floor plans for different buildings. This would have to have more abstract encounters since you would have linear movement. Especially for things like office buildings which have several floors, unless you want to be daring and go with a side view, like some sort of platformer. Use something like 1e Battlesystem as a template, and then add the OSR elements to it which is completely the reverse of how AD&D and Battlesystem were developed but the nice thing about making something OSR is that you can streamline it all you want and boil down the essentials into your war game. The thing is, you could totally hide an RPG in there OR add RPG rules in as an appendix, kind of like how Battletech has Mechwarrior. But maybe having a more traditional war game scale with more experienced leaders having their own units, then you could have units for things like Fire Trucks, Ambulances, Police Cars, Fires. You have different units like firefighters including maybe ones for individual officers, unless you scaled it like Avalon Hill's Gunslinger which was basically the same scale as an RPG using a hex grid.